Sunday, January 10, 2021

Escape from Tarkov - hardcore shooter will contain »neither Pay2Win stuff nor cosmetic items«

 The open beta of the survival shooter Escape from Tarkov will start in early 2018. But first there is a whole load of new information about the hardcore MMO:


In an interview with MeinMMO, the chief developer at Battlestate Games, Nikita Buyanov, spoke about the skill system, the right combat tactics, his personal aversion to Free2Play models and the question of how Escape from Tarkov is actually defined. We have summarized the most important information from the conversation for you.


More: All information about the Open Beta and the New Years event of Escape from Tarkov


What is EFT anyway?

Inspired by the post-apocalyptic world of the shooter "Russia 2028", which was paused in development, Escape from Tarkov wants to celebrate precisely the form of Russian end-time romance that many players have come to love since Stalker and Metro. Extremely detailed game worlds and angular characters characterize the rustic style of these titles. In EFT, too, we will in future be allowed to roam a wonderful world without exception in the first person perspective and search for opponents.


But which genre should Escape from Tarkov actually belong to? Nikita Buyakov finds it difficult to accurately classify his game. Escape from Tarkov is more than just a shooter. The terms "MMO" and "MMORPG" that are often used are not really appropriate either. He calls EFT an "Online Combat Simulator" in which players shouldn't act out roles, but rather "live the game". Instead of bluntly shooting, one has to "think, learn and adapt".


Our beginner's guide: Escape from Tarkov- The 6 most important survival tips


The skill system

Since every action carried out in the game brings experience points, you skill your character in Escape from Tarkov practically permanently, no matter what you do. If you eat and drink, for example, you improve your metabolism skill and you can then recover more quickly after injuries. This ability, like memory, regresses if you do not exercise it regularly.


"Turning off enemies, collecting loot, discovering new places, getting badly wounded, unlocking doors, headshots, healing [...], discovering secrets and much more brings experience. The EXP is multiplied by your own status in the raid, ie whether one has survived, is "missing in action", has deserted or has been killed. "


Escape from Tarkov takes its claim to realism very seriously, while gamers like to play jokes.Escape from Tarkov takes its claim to realism very seriously, while gamers like to play jokes.


Skills do not work like classic MMO perks in Escape from Tarkov. For example, there are no unrealistic advantages like tagging enemies. Rather, skills grant bonuses to certain skills such as weapon handling and looting. There is also "nothing that is even remotely 'overpowered'" - however, in EFT fractions of a second can make the difference between life and death.


Big update for Escape from Tarkov: Patch brings new features, weapons and items


Terminator or Ninja?

Nikita Buyanov points out that the best tactic in Escape from Tarkov is highly situational. This also coincides with our experience in the game: It can often make sense to act cautiously in order to avoid superior enemies. Whether you are setting up ambushes or rushing head-on at the enemy, there is no magic formula for a round of Escape from Tarkov. Most successful are the players who remain flexible and can assess situations correctly.


As a tactical hardcore shooter, Escape from Tarkov aims to simulate his world as realistically as possible. This applies to player movements as well as weapon modding and ballistics. Players should "not only receive cool weapons, but personalized combat tools." Battlestate Games is based on the military of reality, in which soldiers modify their weapons so heavily "until they feel like an extension of the body".


Realistic gunplay is one of the hallmarks of Escape from Tarkov.Realistic gunplay is one of the hallmarks of Escape from Tarkov.


Why not an F2P?

Several developers on the Escape from Tarkov team have previously worked on Free2Play titles. The chief developer of Battlestate Games is not a big fan of the model. In addition, F2P does not fit the concept of Escape from Tarkov.


"I do not like all the tricks of the games that are there to generate as much money as possible. I do not want that in our game. Neither Pay2Win stuff nor any cosmetic items."


Without cosmetic items, concepts like loot boxes are unlikely.


On the subject: Lootboxing: Why is that not a game of chance? - That's what the lawyer says


Endgame

When asked about the endgame content, the developer explains that it has not yet been finalized. However, there are plans to introduce clans and implement further quests. With an earlier update, part of the new Quest system was already installed, which enables traders to perform tasks in order to increase their reputation and get better prices.

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