Tuesday, March 30, 2021

Escape From Tarkov Community Ranking: These are the maps you love to play

 In Escape from Tarkov you can currently choose between seven different maps on which you can move and loot. They all differ in their playing time, player size and types of opponents. While you can only fight against Scavs and other players on the Map Factory, for example, Customs, Woods, Interchange and Reserve also offer you special boss opponents. But which map in Escape for Tarkov is the best?


Exactly what we wanted with our survey and a survey in our Escape From Tarkov- forum thread and subreddit determined. Here is the result:


Participants: 976Participants: 976


Due to the small number of participants, only tendencies can be recognized, but they give an exciting picture: Reserve, Interchange, Shoreline and Customs are all about the same, which suggests that all of these four maps appeal to you in principle. The following ranking results:


1. Customs (26.51%)

2. Reserve (21.08%)

3. Interchange (19.14%)

4. Shoreline (18.01%)

5. Woods (6.35%)

6. Factory (5th, 22%)

7. The Lab (3.68%)


Escape From Tarkov for advanced users: 4 clever tips from the community 31 4th

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Escape From Tarkov for advanced users: 4 clever tips from the community

Customs vs. Reserve - A question of nostalgia?

With only a very small margin, Customs can prevail against reserves. In the subreddit it is assumed that this trend is mainly related to the fact that many players used Customs as a beginner map and started their first runs there with their PVC or Scav. Reddit user Beebjank says:


"It amazes me that a lot of players like Customs so much. For me personally, it's the worst card in the game: Bad loot (unless you're like every other PMC in Dorms), the whole map is a choke point and in some areas you can not move freely unless you take complete cover. "


Both in the subreddit and in our forum, experienced players seem to prefer reserve. Community expert th3 ghost writes:


"I like Reserve best because it offers PvP from start to finish and the loot is well distributed over the map. You can fight at any distance and have a very varied map design. In addition, the exits are not static."


The other two winners of the Interchange and Shoreline rankings also get positive votes from the Tarkov community, whereby it becomes clear that every player values ​​other things in particular. justin_r_1993 especially likes Interchange for its loot:


"I like Interchange to stock up on supplies and collect items for sale. I started out on Interchange with little money and got $ 250,000 in loot and another $ 100,000 in weapons and armor."


Although Interchange is very popular, the map has one major camper problem. The lurking enemies wait especially at the two extraction points to steal your loot at the last minute. Therefore, Interchange is now being revised and is getting three additional extraction points. You can read everything about the revision in our separate article:



What kind of maps do you want in the future?

If we look at the ranking, there are three very clear losers: Woods, Factory and The Lab. They are all very specialized maps - Factory is close-combat-heavy, Woods requires a lot of long-range combat and The Lab is only suitable for high-level endgame players. Two of the cards also do not offer any additional bosses. As we can already read from the comments in the forum and in the Reddit thread, variety is most important to you with Maps.


For Lazy II, Shoreline is a good card in terms of diversity:


"It offers many alternative options, good exits, quiet areas, but also exciting hotspots. That is probably the most balanced card. Actually, Interchange would be my absolute favorite, but it simply has the worst exits in the game."


The developers of Escape From Tarkov are currently planning the following maps: Streets of Tarkov, Suburbs, Town, Lighthouse and Terminal. If the new maps are as varied as Customs, Reserve, Interchange and Shoreline and offer you as much good loot, bosses and gameplay variety as possible, nothing stands in the way of the new maps in Escape From Tarkov, also reaching a high place in the ranking.

Thursday, March 18, 2021

Escape from Tarkov too frustrating even for the fans: Popular map is being revised

 A popular map in Escape from Tarkov is being massively revised: Interchange will receive a total of five extraction points with an upcoming update - and will no longer contain just two (or three) options for exiting the map.


Why is Interchange being revised?

The Map Interchange is extremely popular with the Escape from Tarkov community. However, there is a problem that has met with criticism from many players for over a year: Since there are currently only two Extraction Points, there are numerous campers waiting there to facilitate their loot for other players.


Developer Battlestate Games now wants to put a stop to these so-called "extraction campers": With an upcoming update, Interchange is to be expanded by three new exit points so that there are a total of five extraction points on the map. If you add the chargeable exit at the power plant, there are even six Exfil zones!


Maps in Escape from Tarkov: All maps at a glance 45 4th

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Maps in Escape from Tarkov: All maps at a glance

This should make it much more difficult for campers to intercept players on the way to extraction from the combat area: Instead of concentrating on just two possible escape routes, campers will have to keep an eye on a total of five different extraction points with the next update - which is what extraction camping is for them difficult and makes it easier for other players to escape.


The developers have not yet revealed where the new extraction points will be.


By the way, here you can watch an older video from Interchange, which gives you an impression of the battles in the mall:


Escape from Tarkov - Patch 0.8 four-minute trailer features new map interchange and helmet visors

 4:03 Escape from Tarkov - Patch 0.8 four-minute trailer features new map interchange and helmet visors


Why are Extraction Points so important?

A raid in Escape from Tarkov is not done automatically and successfully completed, for example if you kill a boss or collect the most valuable loot. Instead, the extraction from the combat area is still pending after each foray.


Players have to find one of several possible outcomes. However, they are not always open: Each participant in a round is assigned random exits. Sometimes a certain key is required, sometimes an exit happens to remain completely locked.


Escape From Tarkov for advanced users: 4 clever tips from the community 31 4th

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Escape From Tarkov for advanced users: 4 clever tips from the community

Finding the right exit is one of Escape from Tarkov's greatest charms. However, extraction campers missed the game experience for many survival shooter players, which is why the developer Battlestate Games is now responding to fan feedback.


Lighting and shadows are also being reworked on Interchange

Incidentally, the additional Exfil zones are not the only change for Interchange that Battlestate is planning: The lighting on the map should also be adjusted so that players in the parking garage of the map can no longer be unfairly discovered by other players who escape from Tarkov play without shadows or with a reduced representation of shadows.


Numerous fans on Reddit criticized the fact that they could be discovered by enemy players even though they should have remained invisible in the shadows - which of course affects the balance of Escape from Tarkov.


In addition, there will be "interactive lighting" on Interchange: Players can switch lights on and off on the map. Activation takes place via the card's Power Station, which triggers an alarm - but some of the new extraction points can also be opened at the same time.


When will the interchange update for Escape from Tarkov come?

When the next interchange update for Escape from Tarkov will be played, it is not clear from the livestream of the developers of Battlestate Games. We have already reported on the plans and roadmap 2020 for Escape from Tarkov.


On Twitch you have the opportunity to watch the developers' livestream again, where Battlestate Games talks about the planned changes for Interchange in Escape from Tarkov.

Sunday, March 7, 2021

Does Escape from Tarkov have a spawn issue? Streamer calls for change

 At the beginning of 2020, Escape from Tarkov blossomed into the (meanwhile) most popular game on Twitch. Among other things, this is also thanks to big streamers, who at this point show increased interest in the survival shooter. Among the most popular streamers of Escape from Tarkov is also summit1g, which is currently not too good to talk about the game.


"The Scavs in Escape from Tarkov are unbeatable"

The reason for this: According to him, Escape from Tarkov is currently struggling with a "broken NPC spawn system". In the game there are NPCs called »Scav«, which are supposed to make exploring and looting more difficult in addition to human opponents.


However, Scavs do not disappear from the current match as soon as they are shot down, but rather respawn after their virtual death. And it is precisely this fact that is currently angry with summit1g.


Summit1g had to deal with a relatively large number of scavs in one of his last Escape-from-Tarkovs streams after he was unable to find other human players. And although he did one scav at a time, the NPCs ultimately managed to kill summit1g's character.


Accordingly, summit1g turned to the developers with corresponding frustration (and with various expletives): According to him, it is no fun to shoot down one scav after the other when they respawn anyway. So it is not possible for any player to master the overwhelming power of the scavs who cannot be killed.


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What would the alternative to the current enemy respawn be?

As an alternative to the scavs' current respawn system, summit1g suggests that, for example, an NPC counter could be introduced in Escape from Tarkov: In such a system there could be a limited number of scavs from which the ongoing match could be cleaned. What would remain "only" the threat from human adversaries.


Whether this is a suggestion that the developer Battlestate Games can make friends with is of course questionable: After all, there are not only loots from other players or from dealers and in the flea market, but also in loot caches distributed on the map.


This would theoretically make it easy for players to clean the maps of scavs, farm loot and, if necessary, even talk to each other. And that in turn would throw the game's balance out of joint, but above all it would destroy the real appeal of Escape from Tarkov.

Tuesday, March 2, 2021

Jaeger in Escape from Tarkov: how to unlock the dealer

 If you start with Escape from Tarkov, the hunter Jaeger is still blocked as a dealer. In order to be able to access his range of goods and his tasks, you must first activate Jaeger. But how does it work? We'll explain it to you in this compact guide.


First Mechanic Quest

First of all, you have to complete the Gunsmith Part 1 quest at the Mechanic dealer. To do this, you must have reached level 10 with your PMC beforehand. So you have to play for a while before you get anywhere near Jaeger.


If you need help getting started in this often ruthless hardcore shooter, check out our entry-level guide to Escape from Tarkov. Have you already reached level 10, accept the said quest at Mechanic.


The NPC mechanic will first check your hobbyist skills before you get any further quests. The NPC mechanic will first check your hobbyist skills before you get any further quests.


So you solve the quest

The mechanic asks you to make an MP-133 shotgun for him. But not just any, the part must have specific properties. And this:


Ergonomics of 55 or more

950 or less total recoil

Maximum of 4 fields

A magazine capacity of 6 or more

A laser pointer or a tactical laser / light combination

You can loot the shotgun from Scavs or buy it as cheaply as possible at the flea market. For the parts, we also recommend getting them at the flea market. You have various options for achieving the required values. We have put together the following setup:


With this setup you can complete the first Mechanic quest.With this setup you can complete the first Mechanic quest.


133/153 Pistol Grip

Custom plastic MP-133 forestock with mounts

UVG Tactical Foregrip

NCstar Tactical Blue Laser LAM module

Remington Tactical Choke 12ga

510mm MP-133 barrel

MP-133x6 magazine

Once you've put the shotgun together, go back to Mechanic and return it to the Tasks tab. Done! Now one more task is missing to unlock Jaeger in Escape from Tarkov.


Second Mechanic Quest

After you've built the shotgun for Mechanic, you have new quests to choose from. Select Introduction to take a step closer to Jaeger.


In the introduction you have to go to the Priozersky reserve, the Jaeger area. Here you have to find a message from the hunter and transport it out of the raid. Most people know the reserve better than Map Woods.


So you solve the quest

Start a raid on Woods and go to a hunting camp near the crashed plane. We have marked the place on the map for you:


Go to this location on Woods with the Introduction quest to find Jaeger's message.Go to this location on Woods with the Introduction quest to find Jaeger's message.


Once you've found the camp, look out for Jaeger's message. As soon as you have found them, you have to get out of the raid alive with the message.


Correction: It is not possible to simply transport the quest item in the secured container. We corrected the mistake.


Then give the message to Mechanic and complete the quest. Jaeger is now available to you as a trader and quest giver in Escape from Tarkov.

An update with weight: Escape from Tarkov is getting heavier - and easier

 Update 0.12.4.6440 for Escape from Tarkov is live, as developer Battlestate Games announced via Twitter. The patch makes adjustments to the...